Dec 06, 2006, 01:19 AM // 01:19
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#1
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Frost Gate Guardian
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Tormented Weapons - Make them indestructible
First of all I have to say that I am not in possession of any of these weapons, however, looking at the rediculous amount of gems required to get one I start to wonder if it is even worth the bother, especially since I don't find some of the weapon skins to be very attractive. Apologies if Anet has made them with special functions, but to my knowledge they're nothing more than req 9 perfect inscribable gold items atm.
Thus to justify their high acquisition cost, why not give them some special qualities i.e. making them indestructible when salvaging off mods or inscriptions. This would make them a good reward for PVE players while not affecting the balance of the game or the economy. The price of acquiring one would be so high that there wouldn't be any market for it, therefore it'd only be for those who want it and willing to work for it.
So what do you think?
edit* gah double posted, can a mod delete my other thread? thnx
Last edited by electrofish; Dec 06, 2006 at 01:29 AM // 01:29..
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Dec 06, 2006, 01:36 AM // 01:36
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#2
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Desert Nomad
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Isn't that what treasure hunter and seeker of wisdom are for?
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Dec 06, 2006, 01:50 AM // 01:50
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#3
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Frost Gate Guardian
Join Date: Jan 2006
Guild: X-Universe
Profession: W/Me
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...if you can farm the gold to attain a high enough rank in those titles to minimize the risk of losing a valuble item during salvage, you can probably afford to not care about said item...
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Dec 06, 2006, 01:52 AM // 01:52
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#4
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Frost Gate Guardian
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Quote:
Originally Posted by Carth`
Isn't that what treasure hunter and seeker of wisdom are for?
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With both titles maxed you still get an 8% chance of destroying the actual weapon, however this is beside the point, I just thought that the "ultimate" weapon in the "elite" area that costs so very much should have something more rewarding than just the skin. I wouldn't want it to be imbalanced though hence the suggestion of the indestructible qualiy.
Last edited by electrofish; Dec 06, 2006 at 01:57 AM // 01:57..
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Dec 06, 2006, 01:59 AM // 01:59
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#5
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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They are the ultimate vanity and prestige skins.
Nothing more.
giving them a special function or ability breaks the whole idea of BALANCE.
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Dec 06, 2006, 02:02 AM // 02:02
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#6
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Krytan Explorer
Join Date: Apr 2006
Guild: Team Quitter [QQ]
Profession: Mo/Me
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So should fow armor have special properties too?
The point is for the armor/weapons to have no special properties, just a unique look. They can look like complete crap. The purpose isn't to look good, but rich.
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Dec 06, 2006, 02:55 AM // 02:55
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#7
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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Amen to that drew. It's been like that ever since the first mmorpg. The certain item that showed you had 500k++ or whatever.
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Dec 06, 2006, 03:41 AM // 03:41
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#8
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Wilds Pathfinder
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I'm going to be irrational for once and /sign, knowing that the chance of this happening is indistinguishable from zero.
The concept of indestructible items brings back good memories of D2 eth botd zerker axes and other ridiculous things like that.
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Dec 06, 2006, 06:06 AM // 06:06
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#9
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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How about you just don't try salvaging your super expensive weapon? How often do you think people say, "I really want to use that superior vigour I put on my FoW chest, I should salvage it off."?
If you want to change the mod, but you don't want to loose the mod you already put on it, tough cookies. The game has always been like that with gold weapons.
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Dec 06, 2006, 06:17 AM // 06:17
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#10
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Frost Gate Guardian
Join Date: Aug 2006
Guild: [DoA] - The Darknights of Ascalon
Profession: R/
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Quote:
Originally Posted by Carth`
Isn't that what treasure hunter and seeker of wisdom are for?
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Correct, Carth. Hit the nail on the head. Yes, they are costly with the amount of gems you need, but there are other, cheaper weapons with identical modifications all over Guild Wars. Making these ones indestructable puts them on the top of everything else. That isn't fair.
Let's say I have, oh, ten of these weapons and they are all indestructable. I'll load them with one of every insignia, making them a nice insignia storage unit that way, and slavage them back and forth without every needing to buy more insignias or weapons because I have no worry of destroying them. Thus, I'll never need to buy more.
Not a good idea at all, sorry.
/not signed
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Dec 06, 2006, 06:29 AM // 06:29
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#11
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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thats actually an intersting suggestion....
think might be worthy to think about....
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Dec 06, 2006, 09:11 AM // 09:11
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#12
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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If a person was planning to sell one of those weapons, then why would they salvage it?
They could get just as much gold for the whole weapon, as they would for the mod I expect, because the skin would be extremely rare.
But can you salvage a 15^50 mod? I didnt think you could.
If you cant, then I expect thats why Anet only put one perfect mod onto the weapons to stop people from salvaging them.
My point being; Can the gold weapons from DoA be salvaged?
But that begs the question why didnt they just make then green items, with full mods on.
I expect that was to allow people the ability to mod the weapons easier.
But as I said, if people want to waste hours getting the 4 gems for the weapon and then sell it afterwards, thats their choice.
I personally think thats daft considering there are better things to use the gems on if you dont actually want the weapon.
I think Anet has done the right way, allowing people to mod the weapons.
But I agree that its not much of a reward for completing DoA if you dont get fully mod'd stuff. I would have much rather they gave away freen weapons at the end of DoA, it solves the entire problem.
Last edited by freekedoutfish; Dec 06, 2006 at 12:48 PM // 12:48..
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Dec 06, 2006, 12:24 PM // 12:24
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#13
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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/signed, seems like a good extra feature, that isn't balance breaking.
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Dec 06, 2006, 04:50 PM // 16:50
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#14
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Academy Page
Join Date: Apr 2006
Guild: Alliance of Xen
Profession: R/Me
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So you want to be able to salvage a 3k upgrade off of a 100k + XX weapon? Am I the only one that sees a problem here?
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Dec 07, 2006, 02:04 AM // 02:04
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#15
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Furnace Stoker
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/signed
I like the idea of those being indestructible. Not unbalancing, not changing anything except giving the free ablility to recover upgrades from them to be replaced back and forth at will. Sounds cool. But don't make any other items with this ability.
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Dec 07, 2006, 02:18 AM // 02:18
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#16
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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how about having them like an inherent +damage vs demons, makes them good rewards and usefull while balanced, just like the lightbringer title is
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Dec 07, 2006, 02:19 AM // 02:19
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#17
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Dalimoor_Kalkire
Correct, Carth. Hit the nail on the head. Yes, they are costly with the amount of gems you need, but there are other, cheaper weapons with identical modifications all over Guild Wars. Making these ones indestructable puts them on the top of everything else. That isn't fair.
Let's say I have, oh, ten of these weapons and they are all indestructable. I'll load them with one of every insignia, making them a nice insignia storage unit that way, and slavage them back and forth without every needing to buy more insignias or weapons because I have no worry of destroying them. Thus, I'll never need to buy more.
Not a good idea at all, sorry.
/not signed
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Are you people not reading this? Dalimoor has made a completely legitimate reason against making them indestructable.
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Dec 07, 2006, 07:54 AM // 07:54
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#18
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Why not go further and give them the ability to change inscription whilst in town?
Still not unbalancing, and would actually make them worth the effort.
I personally think that in most circumstances, 15^50 is over-rated.
To be able to define the weapon's stats based on your skillbar and the requirements of the mission would be bliss.
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Dec 07, 2006, 10:45 AM // 10:45
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#19
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Krytan Explorer
Join Date: Dec 2005
Location: The netherlands > friesland > balk
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: E/Me
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Quote:
Originally Posted by Nexus Icon
Why not go further and give them the ability to change inscription whilst in town?
Still not unbalancing, and would actually make them worth the effort.
I personally think that in most circumstances, 15^50 is over-rated.
To be able to define the weapon's stats based on your skillbar and the requirements of the mission would be bliss.
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Good idea, carrying 15^50, zealous, vampiric, 15 when enchanted, 15 stance weapons DO fill up your inventory very fast, and as a warrior you "need" even 3 of each (due to axe,hamer and sword) ..... well.... you get the idea
Anyway, having something Special about a Super hard to get weapon is indeed a nice thing to have, because you actualy have to work for it
/signed
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Dec 08, 2006, 10:04 AM // 10:04
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#20
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Banned
Join Date: Feb 2006
Location: Pabianice, POLAND
Guild: AIE
Profession: D/
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Quote:
Originally Posted by exiled mat
Good idea, carrying 15^50, zealous, vampiric, 15 when enchanted, 15 stance weapons DO fill up your inventory very fast, and as a warrior you "need" even 3 of each (due to axe,hamer and sword) ..... well.... you get the idea
Anyway, having something Special about a Super hard to get weapon is indeed a nice thing to have, because you actualy have to work for it
/signed
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Well, just alike FoW...
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